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ARCore itself was built in collaboration between Google and Unity, which makes a Unity SDK a natural next step for getting ARCore’s power and versatility into the hands of developers, who will ...
AR applications on Android have historically always had problems with proper depth sensing and distinguishing between foreground and background in the physical world. Whenever you'd add an AR object, ...
Unity’s XR branch has unified with Google’s Immersive Computing team to facilitate the creation of AR experiences on Android devices. The ARCore SDK preview, which is now available for ...
Apple is on the verge of releasing its ARKit augmented reality framework with iOS 11, but not before its archrival steps in to steal some of the spotlight. Google just released a developer preview for ...
ARCore 1.18 for Android and Unity, including AR Foundation, is rolling out to what Google calls “hundreds of millions of compatible Android devices,” although there’s no clear list of which ...
ARCore is Google’s platform for mobile augmented reality which does not require specialized hardware. As of December, it’s available on 250 million devices and powers features like Playmoji on the ...
For the past year or so, Google’s augmented-reality aspirations have been extremely modest, with its Tango AR platform running on just two phones (and one of them just came out a couple weeks ago.) ...
Like ARKit, ARCore works with Java/OpenGL, Unity and Unreal, and it will deliver on three features: motion tracking (it uses the phone's camera to detect your position in the room), environmental ...
Unity has unveiled a new AR Foundation initiative designed to make it easier for developers to target both ARKit and ARCore when developing their augmented reality apps and games. The entire set of ...
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