2.5D games come in many flavors. A popular approach is to use a 3D environment and assets but limit the player movement to only two axes. Another method would be to use 2D assets while exploiting the ...
In the third part of the tutorial, we will make a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way. Let’s have a look at the final result ...