OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic Counter Buffers ...