WEST LAFAYETTE, Ind. – A Purdue University startup is turning game play into serious learning for elementary students away from classrooms during the COVID-19 pandemic. Explore Interactive markets an ...
K-12 tech innovation has become a cornerstone of modern education, reshaping traditional classrooms and equipping students with the skills needed for the 21st century. One notable piece of K-12 tech ...
Technology transforms K-12 education by enhancing engagement, personalizing learning, and fostering collaboration. K-12 tech innovation news demonstrates how edtech tools like immersive experiences, ...
The global interactive whiteboard market is projected to reach USD 2.75 billion by 2027. The Global Interactive Whiteboard Market Report, provided by Report Ocean, offers a detailed analysis of market ...
Indrani Dey is a PhD student in Learning Sciences at the University of Wisconsin-Madison, studying under Dr. Sadhana Puntambekar. At iSAT, she works with Dr. Puntambekar to investigate how students’ ...
Ray Hao is a PhD student and Fulton Fellow in Human Systems Engineering at Arizona State University, studying under Dr. Jamie Gorman. Lucrezia Lucchi is a Psychology PhD student in the Dynamics of ...
K-12 educators sometimes use the terms “collaborative learning” and “cooperative learning” interchangeably when discussing students working together in the classroom. But the two terms carry distinct ...
Education is undergoing a revolutionary transformation in an era marked by rapid technological advancements. The technology of education, once a mere facilitator, now shapes how we learn, teach and ...
Technological innovations in education are revolutionizing how students study and engage with academic material. One such innovation is cutting-edge television technology’s introduction into ...
Collaborative learning in college is an instructional approach where students work together in small groups to solve problems, complete tasks, or discuss concepts. It emphasizes shared responsibility, ...
Introduction / Katy Beale -- Case studies : creating games for museums. History at play : games, learning theory and play spaces at Conner Prairie / David Allison ; I spy : interpreting artworks ...