With this year's Game Developers Conference beginning, GamesIndustry International is launching a new column focused on the excellent people within our industry. We'll be talking to them about their ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
We shed light on the experience of studying game design in a university setting, having graduated three months ago.
After the WWDC21 keynote, Apple held the Platforms State of the Union where engineers previewed some of the new features, APIs, and SDKs available to developers with iOS 15, iPadOS 15, and more. Early ...
The newly launched Game UI Database turns an often-overlooked aspect of artful video game design into a headlining star. For most people who play games, on screen accoutrements like ammo readouts and ...
GameSpot may get a commission from retail offers. If you had to name one franchise responsible for establishing the successful real-time strategy formula, you can make a very strong argument for ...
Creatures Inc. lead UI designer Dave Gibson recently reached out to fans on social media in order to discuss how UI and UX could be improved in future Pokemon games. Gibson initially took to Twitter ...
Xbox has been making some aggressive moves in the gaming community, and shows no signs of stopping any time soon. As Xbox Game Pass grows and evolves, the Xbox Team is beginning to envision what the ...
I finally got some gaming done this week. I wrapped up A Plague Tale: Requiem, and it’s now my second favorite game of this year right behind Elden Ring. I’m a sucker for good action-adventure games, ...
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