My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi ...
Alien: Isolation 2 is digging into Ridley Scott's original vision while using 20th Century's archive to build something new.
Looking back at the first game, length was often the only major complaint people had about it, and now, with Alien: Isolation ...
Isolation 2 team are restricted their sources to the original game and the first film, ignoring everything else in the horror ...
"Many people don't realize how much music plays in building that tension" ...
"We don't want players to constantly be on the peak of horror, on the verge of having a heart attack, because then they just ...
"We don't want players to constantly be on the peak of horror, on the verge of having a heart attack, because then they just get used to it, and it's not scary anymore." ...
On ne veut pas que les joueurs soient constamment au summum de l’horreur, au bord de la crise cardiaque, parce qu’alors ils ...
Udviklerne ønsker ikke, at spillerne skal være skræmte hele tiden, for så vender man sig til det og uhyggen vil forsvinde.
La suite du jeu d'horreur culte de Creative Assembly s'annonce terrifiante, mais les développeurs ont pensé aux joueurs les ...
"Wir wollen nicht, dass die Spieler ständig auf dem Höhepunkt des Horrors stehen, kurz vor einem Herzinfarkt, denn dann ...
"Vi vill inte att spelarna hela tiden ska befinna sig på högsta nivå av skräck, på gränsen till en hjärtattack, för då vänjer de sig bara vid det och det blir inte läskigt längre." ...