In the original Ocean Rift demo I essentially had a bunch of models with a looping animation moving around underwater. This was a great proof of concept but once I added the ability for the player to ...
Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...
Unreal Engine 5.4 has arrived, ushering in a new era of animation and game development. This impressive update introduces a wealth of enhancements designed to transform efficiency, realism, and user ...
Dr. Llŷr ap Cenydd is the developer of two well known Oculus Rift demos: Ocean Rift and (my personal favorite) Crashland. As an expert in procedural animation, Cenydd has imbued his creatures with ...
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